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3ds Max


3ds Max or Max for Engineers/Architects is popular software that provides comprehensive 3D modeling, animation, rendering, and compositing solutions for diverse range industries like Engineering or Architectural designing, motion graphics creation, game designing, film editing etc.

3ds Max is developed and produced by Autodesk Media and Entertainment. It is also known as 3D Studio and 3D Studio Max. It is a specialized 3D computer graphics program exclusively used for making 3D models, animations, games, and images.

It is capable of modeling and has a flexible plugin architecture, so, it is compatible with Microsoft Windows platform. Usually, it is used for video game developers and TV commercial studios, but, architects use it for 3D design visualization.

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Why to learnWhy to learn?

3ds Max is broadly used by civil engineers and architects for 3D design visualization. 3ds Max helps the designers to render drawings in photo-realistic visualization that are created using AutoCAD or any other CAD software.

CAD software also provides render options but, 3ds Max has additional control feature in rendering settings. Therefore, now a day’s most engineers and architects use CAD software and BIM tools for modeling and 3ds Max software for rendering.

Learning objectiveLearning Objectives:

CADD Center will help you to ace the associated features of 3ds Max:

  • 3D Modeling and Texturing
  • 3D Rendering
  • Configurable user Interface
  • Adobe after Effects Interoperability
  • Compositing Integration

Learning OutcomeLearning Outcome:

  • Student will learn the techniques to carry out mesh & surface modeling; efficiently make parametric & organic objects; do textures mapping, baking, and layering; accelerate shading & material design.
  • Student will learn how to get better interactive and playback performance; segment models for downstream compositing; iterate more effectively with interactive rendering; generate better physical simulations in less time; make simulations with combined simulation solvers; create water, fire, spray, and snow effects, and create strand-derived effects like grass.
  • Student will know to make use of configurable user interface to access multiple views with tabbed layouts; get efficient 2D/3D data exchange; get single-step data transfer; choose from several compositing options; use containers to override object properties.

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